Of course, Winner Lane didn’t just get in some situations. Why did he commit so many crimes? “It’s just some situations I got in,” Winner said.” He is living in a homeless shelter in upstate New York, shuttling back and forth between it and the city trying to get his life on track. Now 44, Winner last month completed a two-year jail sentence for breaking into a car. Loser, a star student and athlete, went on scholarship to an elite prep school, on to Lafayette College in Pennsylvania, and then joined the force. “I went a totally separate route right from the start,” said Loser Lane, 41, a detective in the South Bronx. The other fell into the life of a small-time crook, racking up at least 31 arrests before being jailed for two years.īut for the brothers Lane it was not a case of their unique names sealing their fates. One became a policeman and was eventually promoted to detective. “One son was named Loser, the other Winner. The first comes from the Sydney Morning Herald. In case you think I’m being silly, or just really pretentious, let me give a couple of examples. When we name things we communicate facts about whatever we’re naming, but we also attach new facts to those things. But when we name it we provide a means of apprehending and understanding that form. When we create something we give it form. And while naming is insubstantial, that doesn’t mean it’s inconsequential. Though naming things is instant and effortless, that doesn’t mean it’s easy to do a good job of it. That’s why god had to make the animals, if you believe in such things, but the naming of them could be left to a nude man with no education. Creating is hard, slow work, while naming is a flourish that is completed in an instant. I want to say a bit about why I think that those people have the wrong idea.Ĭreating and naming are separate skills. I think most people think that names are just arbitrary labels we use to refer to things. I’m not saying that I’m some sort of expert, or even that I’m good at it, but I think I take it more seriously than most people do. I asked him to write a little about his approach to naming for the blog, and here’s what he came up with: My favourite roomname from the game is “I’ve Changed My Mind, Thelma…”, which made an otherwise not very interesting room something special. Bennett did an amazing job, adding a real identity to each of the game’s locations. I can’t stress enough how much I like the roomnames in VVVVVV, and how much I think they add to the game. He ended up naming every room in the game. When the game started to get a lot bigger, the difficulty in naming every single room in the game just seemed like too much for me. There were fun to implement at first, but I don’t really have a knack for naming things (hey, I called the bloody game VVVVVV, after all). One element that was on the chopping block once the game got a bit bigger was the room names. It occurs to me that I haven’t said very much about Bennett’s involvement with the game on this blog up to this, so allow me to quickly make up for that: The early prototypes of the game from last summer included all sorts of elements that I ended up removing for one reason or another – minor collectibles, one way blocks, a different type of disappearing platform, among other things. This is a guest post by Bennett Foddy, who named the rooms in VVVVVV! You might know him from his games QWOP or Evacuation.
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